> For the complete documentation index, see [llms.txt](https://lightro.gitbook.io/lightro-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lightro.gitbook.io/lightro-docs/wild-boss.md).

# Wild Boss

The **Wild Boss** is one of the most thrilling and anticipated features on this server. It combines an engaging concept with rewards that players eagerly await.

### Triggering the Wild Boss

A Wild Boss event is triggered when the total number of monster kills across the entire server reaches a predetermined threshold. You can check the current kill count and progress at any time using the command: @wb

<figure><img src="/files/rRdv8IxtRESXyfJM2xfC" alt=""><figcaption></figcaption></figure>

### Boss Spawn & Location

Once triggered, an announcement will broadcast the map where the Wild Boss will appear. Players must then wait **10 minutes** for the boss to fully spawn on the designated map before engaging.

### Rewards System

#### A) Last Hit Reward

The player who lands the final blow on the Wild Boss receives an immediate and exclusive personal reward:

* **5x Light Ticket**
* **5x Platinum Bag**

This is announced server-wide:\
**"Wild Boss down! Last hit by (PlayerName)."**

#### B) Ground Loot Drop

After the boss is defeated, additional loot is dropped onto the ground within the boss's area. This loot is **not distributed via Greed/Aloot** and has the following characteristics:

* **Drop Zone:** A **25x25 cell** area around the boss.
* **Loot Distribution:**

  * **20x Light Ticket**
  * **30x Gold Bag**

  **PS:** Items will be dropped **one by one**, not as a stack.

This creates a dynamic and exciting scramble for rewards directly on the battlefield, encouraging active participation and positioning.
